Posted by Lus & Tir

More survival rules. I don't have much to talk about today.

71. Always be nice to your camp councelor, otherwise you will probably get killed sooner

72.If you have a large group...try to figure out the order of their deaths.And if the last person left alive isn't dead after a while...he's usually the killer.

73.Avoid staying with only one person.It's usually the killer in disguise.If your gonna die,make sure your other,3rd friend is at least there to try to help you.

74. if they have bllod on them then kill em'

75. Be Bruce Campbell! If You can't be him, then get out of the way! Trouble fallows this guy I swear!

76. If you think it's a good hiding place, whatever your running from thinks so too.

77.Unless you have an atomic bomb at back you up,don't be a hero with sunglasses facing off the monster like you can win.Cause there's usually more than one.

78. Always make sure your gun still has ammo before shooting, especially if the person you're going to shoot is asleep. There's a good chance they'll wake up.

79. If your trapped in a bar with a small group of people and a lady that goes by the name Hero or Heroine, and are attacked by some sort of little alien, and manage to kill it, DO NOT take the 'smart guy's' advice and present it to the awaiting aliens outside in an attempt to intimidate them into retreating. It wont work. Dont ask why. (Feast)

80. If, for some reason, you DO take the 'smart guy's' advice and present the alien, the alien WILL be taken from you, but believe me, they wont be gone. Just trust me. Do not look outside to see if they do, in fact, leave. Your eye will be removed in a very long, bloody, painful way which will make other onlookers surprised at the strength of the optic nerve when faced with trying to keep an eyeball from being taken by an enraged alien. (Feast)

81. When the aliens finally make their way inside this bar (and they WILL), do not hide in the refrigerator. Sure, it'll protect you while the others fight off the alien and drive off into the sunrise, but your cowardice will be repaid when you go to leave and the alien, which will turn out to not really be dead, kills you. (Feast)

82. When driving towards a haunted town, speeding in the rain, if a girl walks out in the middle of the road, do not try and avoid her. You will crash, and awaken in some place you never would imagine in your worst nightmares. It's better to hit her and claim she came out of nowhere. Trust me. An jail sentence could never compare to what you'd go through if you tried to avoid her. (Silent Hill)

83. If told by the security guard of a mall not to go to the first floor, DO NOT GO! (Dawn of the Dead (remake))

84. Always make sure to carry some fireworks. A lot of the time, zombies will be distracted by them just enough for you to get away. Dont rely on this method, though. The wonder will wear off eventually. (Land of the Dead)

85. Zombies, in most cases, are native to the main clump of States. Anywhere North like say, Alaska or Canada, should be safe places to retreat to in case of a zombie outbreak. Dont try going to say, an outlying island, because you have the idea that maybe the zombies will not have spread that far, because you will be unpleasantly surprised at the ability of a zombie plague to go east or west, or maybe south. You'd be safer going North. (Land of the Dead, Resident Evil: Extinction, Dawn of the Dead (remake))

86. There is little honor in fighting hordes of evil. It's ok to hunt werewolves with tanks.

87. Don't trust foreigners when they tell you where to find sexy women, it's a trap (Hostel)

88. When your friend dissapears, and the hotel people claim they don't know where they are, leave the country (Hostel)

89. Females, don't shower, wrap yourself in a towel, and linger in the bathroom to hum. It's just not the smartest thing you did all night.

90. You are never sure that something is "dead."

91. Unless you are romantically involved with the 'hunky hero' or are the 'hunky hero,' you will die. This is especially true for the best friend and or coward of the group because your death is to get them to move their arses.

93. Cobwebs=haunted house. Beware.

94. Please, don't eat any unidentified foods. You'll mutate. Don't do it.

95. Always remember, after a moment of comedy, terror almost always strikes.

96. DON'T. TRY. TO. BE. THE. HERO. You'll get killed. Loser.

97. Shoot the zombie. Twice.

98. If you spot a black cat, frantically search for a 7 leafed clover. Now.

99. Thunderstorms are the enemy.

100. If the power goes out, scream for your Mother and pray. Pray a lot.

101. When in a house where a creepy voice comes from no where and says "Get out" do NOT investigate where it came from

102. If being persued by a beastie, do not walk backwards if you think you're facing the direction it's coming from, you'll always be wrong and it'll gitcha from behind

103. When in a group of people avoid jokes at all costs. Comic relief guy usually gets it first.

104. No matter how many federal and state laws you break, carry an arsenal of weapons in you car or truck. High explosives would be best.

105. If you are given a a house by a dead family member that you never heard of, but you get really bad vibe from the house. Bomb the house, burn the ashes, have a priest bless the ashes. Build a new house. You should be okay.

106. Fire and explosions. Good times...goooood times... That should kill the monster, or at least slow it down.

107. If during a blizzard, you're in a house and you know someone is in there, face the blizzard and get out

108. If you hear creppy things coming from the attic, it's not a good idea to go check out what's going on, even if you do think it's your friend

109. Always check the inside of the car before getting in

110. Never stay with the cool kids they always get killed first

111. If you assist the villian of the film, do not expect gratitude in exchange for your services. In fact, do not expect anything other than death, which will come in the final minutes of the film and usually over the girl you have become attracted to, but the villian wants as this own.

112. If any animals, such as Birds, Pirahna, Spiders, etc. begin to exhibit behavior that seems a bit more hostile towards mankind than normal, immediately call in the authorities, get out of that town, and do not try to talk to any scientist who specializes in that animal (ornithologists and the like) for they will not believe you.

113. Whatever you do, DO NOT keep pets such as cats, dogs, hamsters, or anything cuddly. If you must, do not let them out of your sight for so much as a second.

114. When you land on a distant planet and find some objects that look like eggs, leave them alone.

115. When one of your spaceship's crew finds a hideous parasite attached to his body (as a result of disobeying the previous rule), don't let him back on the ship. The guy's dogmeat anyway.

116. When a hideous alien menace is hunting you (as a result of disobeying the previous two rules) never wander off alone to hunt for the ship's cat.

117. Never, EVER go in/out there (There being the attic, closet, barn, basement, dark alley, dark anywhere else, the all-concealing shadows, the woods or the lake)

118. If someone who seems important tells you to do or NOT do something (like DON'T fall asleep, DON'T leave me, DON'T look for the homicidal-chainsaw-wielding- psychopath by yourself) by all means, listen to them, unless doing so would break another of the guidelines.

119. If you manage to lose a few body parts along the way, don't despair. Take this opportunity to replace them with weapons, such as chainsaws, harpoons, etc.

120. If you are using a gun to combat the all-comsuming evil, it is a good idea to quickly find a new means of defense, because no matter how much ammo you have, you'll run out just before you kill the monster.

121. If you are wounded by flesh-eating zombies, aboandon all hope, because sooner or later, no matter how many anti-biotics you take, yer gonna become one of 'em.

122. If you're the the last main character left, and a bunch of people are hunting the monster/monsters DON'T stand out in the open, because you will immediately be mistaken for a/the monster.

123. Don't open the closed door, especially if you hear scratching, heavy breathing, or any other strange noises from the other side.

124. DO NOT go into the dark room.

125. If you're a male, get out of there as fast as possible! The only one who ever survives is a female.

126. While in a horror film, never bathe, especially when in the house alone.

127. In terms of weaponry and general equipment for fighting the monster, never rely on any tool more complicated than a pointed stick. Generators will inexplicably run out of power, just as the nasty space-vegetable climbs onto your jury rigged electrical grid. Just when you've got the ghoul lined up in your sights, your gun will invariably jam.

128. If you are a female, never show your breasts, easy women are expendable.

129. Never camp or build homes on Indian burial grounds.

130. Ask why the estate is being sold so cheap.

131. never trust a clown that give free chicken away after a death ride

132. dont pick up hich highers even if they look nice

133.never bury your pets they will come back

134. If the phone lines are dead, and you hear footsteps upstairs, when you're supposed to be alone, don't follow the noises to see who your "guest" is . LEAVE IMMEDIATELY. Unless you want to die!!

135. Never pick up the phone and call for help, chances are your phone will be dead and the next thing you'll see is the monster swinging some sort of sharp object.

136. If you have defeated the monster, pay close attention to the camera, if it pans away for no apparent reason at all, get the heck out of there.

137. Your dog can take care of itself...

138. So can your spouse...

139. And your kids.

140. Self-sacrifice is a bad idea, as the person you saved will usually die anyway.

141. Skeptics are always proved wrong in some horrible, nasty, painful way. Be a believer.

142. If you're not a main character, suicide is a quicker and easier way out.

143. Your plan takes into account all possible situations... except for the one that actually occurs.

144. Don't be a smart-ass. It'll only get you killed.

145. When you have actually gotten a monster down on the ground with your gun, immediately empty all your shots in the monsters' head.

146. Never be present immediately before, during, or anytime after a succesful demon/devil/monster summoning.

147. Mentioning any goals in life, anything to look forward to, or any loved ones will get you killed.

148. Never, under any circumstances, go to summer camp.

149. Puzzle boxes are hard to solve for a reason.

150. Feel no guilt.

151. If you throw away some possession of yours (antique dolls and ventriloquist's dummies in particular), and you find it again in your house/car/pockets/etc. move to another country IMMEDIATELY! Of course, it WILL be waiting for you in the car as you go to leave.

152. If you try to run away, always take the bus. If you take a car the monster will be in it. Cabbies are always demonically possessed. Monsters will destroy any plane/boat you try to take. And you have to go through dark, underground stations to get on a subway.

153. If you are a child, don't panic! Monsters only attack overly horny teenagers. Children can NOT be killed in a movie, only possessed or absorbed. So cheer up!

154. If you see a loved one you know to be dead, RUN AWAY! Many people will ignore this bit of common sense, but remember: you can always buy a new pet, always have more kids, and always get a new spouse or significant other.

155. If you're being chased by a monster and you think it's behind you, chances are it will appear in front of you (and if you're a girl, this will happen right after you trip and fall, and then stand up and look behind you).

156. If you've beaten the monster into a bloody pulp and you're sure he must be dead, take the opportunity to dismember, burn, eat, blow up or otherwise destroy him.

157. If you're being chased by a monster and you find one of your friends and they ask "what's wrong?", don't stop and try to explain. Just tell them to run as you go by. If they're really your friend they'll follow. If not - that's their tough luck.

158. If you should easily enter a home that you've either heard a scream from or there is no sign of life when there should be, do not be surprised to find that all means of escape (i.e. doors, windows, etc.) will be locked, effectively allowing the monster to come within a gnat's hair to you.

For now.

Arit

This entry was posted on Sunday, December 9, 2007 at 5:29 AM . You can follow any responses to this entry through the comments feed .

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