Posted by Lus & Tir

I'm tired, man. Mum bought us that dancing mat for a Dance Dance Revolution game. Now we can have fun and maybe decrease my fleshy thighs xD Mum plays it too and she's getting better =]
I get sleepy every time after I play it. How am I supposed to--
I forgot the rest of the post or I simply don't have anything to post. So here are more survival rules xD

159. Don't walk into a dark room that's eerily silent like OH HAY U GAIZ IS ANYONE HERE?!?! (every horror movie EVER made) and proceed to enter room anyway.

160. If the music pauses for a minute, run.

161. If you see wierd things over someone's bed, duck and run, there's going to be a dead body over you.

162. Don't believe all the thing you saw in the movie ^^ so that you get get scared when yo finish watching it.

163. Always look behind you and above you. Then run if something's already there.

164. As soon as weird things start happening in your town, start packing and move elsewhere.

165. To sum up the some of the other rules, there is safety in numbers. Most of the time.

166.Learn to pick your fights. Don't engage a monster/ghost/alien/etc. unless absolutely necessary. Just run for it!

167. When looking inside a room, stay by the door and never close it behind you. Otherwise, you'll never leave the room alive.

168.It's never a good idea to look at the mirror.

169. Never treat anyone badly. They usually die sooner or later, and their vengeful spirit will be haunting you to death.

170. It never hurt anyone to believe in superstition. They usually come true in horror movies.

171. When you face the monster or creature in a showdown, grab a chainsaw, grab a sawed off shotgun, razor wire, or as much white phosphorous as you can! The forces of evil won't play fair, so why should you?

172. If you should run across one of the escape routes from the previous rule that is made of glass, DO NOT waste time pounding on it. Breaking it would prove to be a better course of action. (Remember, a cut-up hand is better than a chest wound.)

173. If you are a good dog you have a 50-50 chance of survival. Good dogs will only die if they stand up to the monster in defense of their master. Bite the hand that feeds you and run away!

174. If you are a bad dog, you WILL be dead by the movie's end. Therefore, kill all people you encounter, except for your ex-master, whom you feel strangely compelled to avoid.

175. If you're a cat, just hide your head and pray that the monsters won't eat you, the Catholic Inquisitors won't burn you as a witch's familiar, and/or the horny teen-age guys don't throw you over the edge of a cliff to see if you land on your feet.

176. If you're a bird, CONGRATULATIONS! Your people will triumph and rule all in the end (or you might at least escape your $%^& cage!).

177. If you are even somewhat religious, BECOME AN ATHEIST IMMEDIATELY! Monsters will invariably seek you out, gloating in defiance of "your weak faith," and say mean things about your deity.

178. Whenever a strange weapon is presented (e.g. a harpoon gun, flare gun, can opener, etc.) TAKE IT! If you don't, the monster will, and sooner or later the weapon WILL BE USED! Better you use it then the monster.

179. If you find a lot of dead people running around making zombies out of the living, kill yourself IMMEDIATELY! There is no happiness to be found when you're being eaten alive.

180. A single monster can never be killed. Multiple monsters can never be driven to extinction. Therefore, try to get one kind to go after the other.

181. When you fight a monster use fire, electricity or acid whenever possible. Prefferably use all of the above. And an atom bomb.

182. ALL atomic weapons cause normal creatures to grow huge and carnivorous. As do all chemical and germ weapons.

183. ALL genetic experiments will create humanoid mutants (whether or not human/primate DNA is used) with BIG teeth and claws, and a tough hide impervious to bullets. NEVER play god and try your hand at gene-splicing!

184. Always make eye shots whenever possible as all mosters ignore chest/limb attacks. If you hit the eye the monster will be blinded for a while (maybe... and if you're really lucky... and if the creature even has any eyes to shoot in the first place).

185. If you look out the window and see a monster, chances are he's coming after you some time or another. Go into seclusion very very far away.

186. If you set the monster on fire, or he is set on fire, he will not die but instead try and fight you while he is on fire.

187. If a dog, cat, or horse begins to behave in an erratic fashion in a particular person's presence, avoid that person at all costs (even if it is your spouse or child).

188. A small-town's little summer celebration sounds like fun, but if you hear the locals say things like, "Why you're the guest of honor! We couldn't even *have* the barbecue without you!" run like hell.

189. Remember: quaint rural corn ceremonies are NEVER really about corn...

190. Stay away from 'quaint' hotels and inns. Go for the brand names.

191. Turning around in general is a bad idea, as the monster is usually waiting right there for you.

192. Never open strange cannisters, especially not if they're government owned.

193. Stimulating glands that were not meant to be stimulated is a REAL bad idea.

194. Never meddle in God's domain.

195. Learn as early as possible that Man is a feeling creature, and therefore the greatest in the universe.

(I alpologise if I have any repeats!)

196. Never allow yourself to be relieved.

197. If you are infected, commit suicide right away. Don't be selfish.

198. Do not look.

199. Do not go back, no matter what. Self-preservation above anything else! Unless you're infected, that is.

200. Screw pride.

201. Never trust commen sence.

202. Don't be a jerk.

203. Do not hesitate, just DO IT already!

204. Do not resist Jigsaw. If you want to live, you best play his game.

205. If you lose power for your house, get out of the house and get the hell out of the neighborhood.

206. Don't lay traps, they usually backfire severely, resulting in your decapitated body.

207. No matter what, the monster's blood carries a special chemical property, use it to it's advantage against the monster.

208. If you catch snatches of the theme song, you know the bad thing is close by.

209. If your car breaks down in the woods, take the time to walk the extra 5 miles into town.

210. Make sure what you use to kill the nasty things is a poison, and not a stimulant of any kind.

211. If you're gonna go out, don't do it quietly. Take out those annoying friends of yours with you.

212. Don't work the night shift.

213. Never fool yourself into believing you're powerful enough to contain anything you summoned.

214. Under no circumstances remove any unusual item from glaciers or large blocks of ice (ie. flying saucers, Frankenstein's monster, Dracula, the wolfman, etc...)

215. If you do remove something unusual from the ice, do not let it thaw. (Specifically, do not throw an electric blanket over ice, do not bleed on ice, and do not let the freezer's power go out.)

216. If you do entomb a monster in ice (Godzilla, the blob, etc) make sure that the monster's location is not well known. (Sightseers have an annoying habit of bringing electric blankets, bleeding on ice, or detonating A-Bombs.)

217. Don't explode A-Bombs in the Arctic, South Sea atolls, or deep beneath the ocean. These locations are thickly inhabited with survivors from the prehistoric past. (Not to mention the blob, giant octopi, etc.)

218. Don't explode A-Bombs in the desert, which are full of many insect species just waiting for their chance to mutate into gigantic forms. As a corollary, don't store sugar or picnic foods anywhere near a desert which has been the site of an A-Bomb test.

219. Don't explode A-Bombs near men or women. They may grow to gigantic size and battle casino signs in Las Vegas.

220. Don't submerge yourself in a bathyscaphe and search for prehistoric monsters under the ocean. You may as well just drive a giant fish hook through your body and get someone to troll with you.

221. Don't visit backwoods regions of the United States, especially those regions filled with quaint people with colorful names like Leatherface or Pun'kinhead.

222. Stay on the Interstate.

223. If your parents killed a serial killer before you were born, chances are the serial killer will come back from the dead to kill you.

224. If you are trapped in a house surrounded by demons, making coffee will not help anyone.

225. If a maniac or monster or zombie is trying to get into your house, don't decide to try and find your lost cat or dog. Give it up, Fido and Fluffy are on their own.

226. Any military containers that accidentally get mailed to you should be sent right back. And never, ever hit a container to test how strong it is.

227. Whenever someone warn's you not to go up, down, under or over there, whatever you do, don't go! (They are only trying to save you from a most certain and Horrible death)

228. Do not, under *any* circumstances, ever go skinny dipping, especially at night.

229. Always carry several guns and lots of hollow point bullets. Shoot everything. All the time. Don't even wait.

230. If you can avoid it, try not to swim in lakes or natural bodies of water. If you swim in a pool, you can see what's under the water. also, don't swim at night, especially when alone.

231. If you are female and you just found any of your friends dead by any means it's probably not the time to get naked and take a shower.

232. It is almost always impossible to put vengeful spirits to rest until they have had their revenge.

233. NEVER tap the gasget.

234. Befriend the Ass**** you can always find another.

235. when you are dealing with a two foot tall killer doll wearing a rainbow shirt, don't do it in a place where he can sneak around and hide before he closes in on you...do it in a place where there's place for him to hide...like the middle of a baseball field or any large open space and make sure you have a baseball bat perferably solid oak so you can beat him to a pulp!!
then take the remains and burn them till there's nothing left but ash!!

236. The ladies will love this one.

If you have your wife, girlfriend, sister, aunt, or any other women of the same gender with you, and they have a bad vibe about where you are and what you are doing. LISTEN TO THEM, don't say girls always worry about everything. Women's intrusion is very accurate when it comes to impending doom.

237. If you really must run screaming through the woods, remember to dress for it. Jeans and sneakers always beat a filmy nightgown and high heels.

238. When the bad guy stops to tell you what he is going to do to you, that's when you RUN AWAY!!

239. Don't mess with objects that you have NO earthly idea what they are. They will either conjure up the evil creature, or teleport you to alternate worlds.

240. Don't take food or drink from any strangers or new people in town.

241. Don't volunteer to go for help!

242. Always be nice to the shy, quiet, unpopular girl in school.

243. Don't get locked in any building or business after hours.

244. Don't accept sexual advances of ANYONE who never knew or liked you previously.

245. If you discover any odd scars, wounds, tattoos, or other irritations on your body---you are a goner!!!!!

246. Breaking mirrors usually makes a difference in horror movies.

247. If you share a last name with the killer, creature, demon, or other nasty, make darn sure it is a coincidence. Otherwise, get a new identity. In any case, you will probably become it's new incarnation.

248. NEVER go back for anything you lost, anywhere.

249. Never tease anyone. They either gain extraordinary powers, or go psycho.

250. All myths and legends have a basis in fact...

251. If you know a planet is inhabited with thousands of acid bleeding creatures, it is generally not a good idea to go to that planet and try to bring back one of the creatures.

252. On the off chance you decide to disobey the above rule, and your tracking device says the acid bleeding creatures are moving towards you, immediately point your gun at the ceiling and fire. Try not to look directly up...

253. Never climb a fence with barbed wire at the top to go skinny dipping in an unusual, mysterious, government-owned body of water. Especially if there are rumors about government "happenings" circulating.

254. If you are home alone and hear a noise coming from another room or outside your window, don't assume it's just the house settling or the wind.

255. If you send your husband down to check out a mysterious sound and he doesn't return within five minutes, don't go downstairs. He's probably already dead.

256. If you value your life, stay a virgin.

257. Crosses NEVER work on demonic beings.

258. Never try to kill a monster the same way it was done before. (This must cause something real, real bad because no one ever tries it.)

259. If you feel funny and start to grow hair, shoot yourself in the head with a silverbullet - AT ONCE!

260. When you walk into a room / house etc, ALWAYS at least TRY to switch the lights on.

261. OR... When you walk into a room / house etc, NEVER even TRY turning on the lights, dress in black and be quiet.

262. All in all, stay in the light, inside a well-boarded up house forever surrounded by people and do not make yourself vulnerable in any way possible (by getting naked, allowing yourself to be left alone, etc.)

263. Cigarette lighters are always handy things to have on you.

264. Don't bother telling another character to "Stay in the car." They won't anyway, and will end up saving you.

265. Do not visit Prom Queen's grave, better to remember her the way that she was.

266. Do not allow children to watch television, read old books or play with puzzle boxes or dolls unsupervised.

267. Do not move into a fully automated computer controlled house. Unless your Bill Gates.

268. Do not allow a computer the ability to lock doors.

269. Don't eat food supplements, health food or yogurt. Its not as good for you as you think.

270. When scientists start saying they have made a breakthrough in Gene splicing. Pull the plug on the project or resign as C.E.O of the Corporation.

271. Avoid men in black.

272. Also avoid men with pointy teeth.

273. Natch facial hair.

274. Also people with pale complexion who moan and sway.

275. When Granny starts frothing at the mouth it's time to send her to the retirement home.

276. If you are an alcoholic, it is advised that you treat it properly, otherwise you'll get an early visit from Death.

277. The rule above also includes smart-alecs, comic relievers, celebrities, frat boys, priests etc.

278. If the monster has heat vision, cover yourself in mud completely.

279. If you're the new guy in an elite squad and you are sent to investigate something serious, quit immediately or you shall die first.

280. Never, and I mean NEVER come in contact with someone who has developed a mysterious illness, if you do come in contact, you can consider yourself zombified.

276:If its a strong tempest,and you on a car,something really bad will happen!

277:Officer,Guard or any authority with a weapon will die!

278. A shotgun and a rocket launcher are your best friends.

279. If guns won't stop it, kill it with fire.

280. Stay away from barns, they're full of slaughter equipment

281. The cute little kittens in the barn shouldn't convince you that the coast is clear.

282. It needs more Desu.

283. Never hide in laundry shafts, you'll be an easy target.

284. It's always never safe, even if there are cops in the building.

285. Vehicular overkill is also acceptable.

286. Never trust your favorite little kids, they might just stab you with sisccors in a bath tub.

287. There is no trust between you and your party.

288. Don't get into cars you think your friends might be driving

289. If you hear Micheal's in town, you better GTFO of there, boy.

290. If you're stationed in Antarctica, make sure your teammates aren't aliens that'll eat you and then imitate you.

291. Do a barrel roll!

292. Never search the basement, particularly if the power's out.

293. You need brute force.

294. A chaingun is more preferable.

295. If you open a strange book found in an old house, and the pictures vanish as you turn the pages, get out of there as fast as you can. Also, KEEP THE BOOK WITH YOU AT ALL COST!!! (You can't return the monsters you've released from the book unless you HAVE the book.)

296. Make sure you learn exactly HOW to use the book. The monsters wont be afraid of you once they figure out you can't use the book, so learn as soon as you can to avoid this problem.

297. You're never completely safe, even after the end credits. You can only hope and pray that there won't be any sequel after your ordeal.

298. It usually pays to be exceptionally skilled in something, particularly, in combat.

Oh and I have something to confess...
. . . I'm downloading Paris Hilton's song; Nothing In This World. That's it xD

I'm sorry xD

For now.

Arit

This entry was posted on Monday, December 10, 2007 at 5:19 AM . You can follow any responses to this entry through the comments feed .

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